You don't manage a datacenter from a spreadsheet. You walk it.

A first-person infrastructure sim where ports, power, fault domains, RSTP and BGP are load-bearing — not flavour text. Readable for newcomers, honest for engineers.

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A server rack glowing in a dark garage, lit by a warm work-lamp — the first node of a homegrown cloud
spool · port · live Close-up of a cable being routed off the spool into a port

01 Hands on the hardware

You build it with your hands.

Uptime drops you onto the floor of your own cloud provider — first person. Buy the servers, carry them to the rack, seat them with a satisfying click. Run the cable yourself: pull it off the spool, find the port, watch it lay across the floor with real sag. Power on. Sign your first customer.

Underneath all of it is a real simulation. Every server, switch, cable and port is a live entity in a deterministic engine — not set dressing, not a bar filling up. When something breaks, it breaks because the model says it should.

02 What makes it Uptime

You're not running a server room.
You're running the cloud.

You own the whole stack — the metal, the network, the services you sell, and the customers who bet their product on staying up.

001

Customers as commitments

These aren't income tickers. They're named tenants who bet their product on staying up. Reputation is the currency — slow to earn, gone in a moment when you break a promise, and the bigger the customer the harder the fall.

002

A real cloud to run

Your customers spin up VMs, object storage, managed databases, Kubernetes and load balancers — each one infrastructure you actually operate, with a control plane to keep alive and agents on every host competing for real compute.

003

A simulation that pushes back

Ports, power, fault domains, oversubscription, spanning tree, BGP and MTBF are the model, not labels on a progress bar. Cable a redundant link wrong and either spanning tree saves you, or the floor drowns in a broadcast storm.

004

Readable for anyone, honest for the pros

Diegetic mentors walk newcomers in, and one key toggles jargon mode — the whole interface flips between plain language and the real terminology, on the same underlying systems. Learn the real words by playing.

03 For the engineers

You already know whether we mean it.

Here's what's load-bearing. Ignore the depth and still win — or turn the training wheels off and lean all the way in.

Built on a deterministic Rust engine. The renderer only ever shows you what the engine already decided — nothing is faked for the camera.

04 Media

From a garage to a hyperscaler.

Uptime growth trailer Watch the trailer

05 Get it on Steam

Wishlist Uptime.

Uptime is coming soon to Steam. Wishlist now to get notified the moment it's playable — and to help the launch land in front of the people who'll get it.