Devlog
News from the build.
Patch notes, design write-ups, and what the infra crowd is pushing on.
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Early Access is live
Uptime is out in Early Access on Steam, Windows, macOS and Linux. Build a cloud provider from a garage to a hyperscaler, with real cables, real power budgets, and customers who notice when you get it wrong. Here is what is in, and how we are building the rest with you.
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The demo is live
The free Uptime demo is out now on Steam. Walk into a garage, cable up a cloud provider by hand, and keep your first customers online while the simulation pushes back. Early Access follows on 17 July.
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The last week before the demo
The final sprint wasn't new features. It was making a stranger's first hour hold up: media-correct cabling, a self-limiting hour, honest power and heat, and the boring Linux fix that decided whether day-one Linux was actually true.
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Reputation: slow to earn, gone in an instant
Your customers aren't income tickers. They're named tenants who bet their product on you staying up, and the trust between you is the currency the whole game runs on.
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One key turns the jargon off
Uptime teaches you the real words by playing, not by reading a manual. A single key flips the whole interface between plain language and the real terminology, over the exact same systems.
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Every cable is real
Cabling isn't a menu action in Uptime. You pull it off the spool, find the port, and watch it lay across the floor. And the link it makes does real work in the simulation.
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Welcome to the Uptime devlog
Why we're building a datacenter sim that holds up to the people who do this for a living, and what's coming in Early Access.